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GUSTAV SJÖLUND
Technical Narrative Designer
Cross-Disciplinary
Producer
TOP SOFTWARES AND SKILLS

UNREAL ENGINE
Environment building, Blueprints, full game development.

UNITY
2D and 3D game development and integration, C#

PHOTOSHOP
Image editing, Graphic design, Texture creation, Concept art and UI elements

BLENDER
Modelling, Sculpting, Shading, Lighting, Animation, and Visual effects
VIDEOS

03:09

00:51

03:25

01:25

02:30

03:09

02:06
Technical Narrative Designer | Multi-Disciplinary
I design systems-driven gameplay experiences where narrative and mechanics work hand-in-hand to engage my players. With a background spanning storytelling, prototyping, art, film and cross-disciplinary collaboration, I enjoy crafting polished, thoughtful and resonant player experiences.

CONTACT
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