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Big Cop Big Moto - Role: Game Director
(Game Design, Narrative Design, Sound Design, Level Design, 3D Art, Tech Design)

 

Take on the role of Hubert, a daring and defiant mercenary who can’t seem to evade trouble as he navigates a world plunged into chaos under a military dictatorship.

Team:

Gustav Sjölund : Game Director
Marius Queulin : Level Designer

 
 

Matheys Sieux : Narrative Design
Dorian Noirel : Game Feel, 3Cs

 
 

Task brief:

Gaming experience: Immersive, motorcycle chases, often frantic escapes. Sense of urgency, action, explosions everywhere, perfect run.
Player fantasy: Playing as a lawless and super-strong mercenary, finding oneself in extremely intense situations and loving the adrenaline. Playing a daredevil who fears nothing.
Theme: Futuristic, post-apocalyptic, authoritarianism.

 
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